character: assign(name=A, gameobject=pooni) character: assign(name=B, gameobject=purin) character: look(name=A, target=camera, wait=no) character: look(name=B, target=camera) character: talk(name=A, text="こにゃにゃちわ みなさん") character: talk(name=B, text="こにゃにゃちわ") character: look(name=A, target=B, wait=yes) character: look(name=B, target=A, wait=no) character: talk(name=A, text="ところでキミ、今日などいかがかな") character: look(name=B, target=camera, wait=no) character: talk(name=B, text="この人、なにが言いたいんでしょうねえ") character: talk(name=A, text="なにがって、決まってるじゃろうが", wait=no) wait(time=2.0) character: look(name=B, target=A, wait=no) wait(time=2.0) character: talk(name=B, text="お仕事です。ダメです。") wait(time=1.0) character: shake(name=A) wait(time=2.0) character: gaze(name=A, rx=30, wait=no) character: talk(name=A, text="そっかー、残念だなー、そーかー、あーあー、残念だなー") character: shake(name=A, switch=off) wait(time=1.0) character: look(name=A, target=camera, wait=no) character: look(name=B, target=camera, wait=no) character: talk(name=A, text="こんな感じです") character: talk(name=B, text="さよなら")